Welcome to my site. My name is Miguel Angel Santiago Jr. I’m a character artist specializing in various aspects of the character development pipeline. Over the years I have primarily focused on digital character sculpting, texturing, and look/shader development. Here you will find my online portfolio with various professional and personal works. Currently, I’m a 3D Character/Shader artist at America’s Army where I continue to push real-time character development. I also spend my free time developing my skills on personal projects, participating in the CG community and developing shaders that are freely available on this site. For more information about me, my resume can be found at the link on the left.