:DOCUMENTATION:
Car Paint shader is created just like any other Maya shader. Simply go in to the hypershader and find the Car Paint shader and click. Then apply to an object as you normaly would.
:NOTE:
This shader has a perlin noise function in it. So if the shader is being used in a animation a 3d placement node will need to be attached to the shader. First in the hypershade create a 3d placement node and then attach it to the shader from the world inverse matrix to the placement matrix in the shader. And this will avoid swimming in the shader.
Click the Car Paint shader icon to make one.
:ATTRIBUTE INFORMATION:
:COLOR:
The surface color of the object.

:TRANSPARENCY:
Controls how transparent or opaque the material is. Black means completely opaque (the default), and white means completely transparent.

:AMBIENT COLOR:
Controls how much ambient color to color to add on the object. If there are ambient lights in the scene, then the color and brightness of those lights is used to control how much the ambient color contributes to the final color of the material.

:INCANDESCENCE:
makes a material appear opalescent, as if it were emmitting light itself, such as lava or a phosphorescent moss.

:BUMP MAPPING:
Will make the surface of the object appear to be rough with texture. Object appears to rough but its only happening during render time. Geometry of the Object is not affected.

:DIFFUSE:
controls how much of the light in the scene is reflected from the object. Most materials absorb some of the light falling on them, and scatter the rest.

:DEPTH RANGE:
The Min and Max substrate thickness.

:REFRACTIVE INDEX:
RGB refractive index of substrate.

:FREQUENCY:
The frequency of the perlin noise for the diffuse and specular components.

:SEED:
Controls the randomness of the noise.

:NORMAL DEVIATION:
Deviation of the normal in the surface.

:SPECULAR:
Controls the specular exponents of the rays reflected.

:SPECULAR POWER:
Controls the intensity of the specular.

:REFLECTIVITY:
Controls how reflective the object is. Raytracing must be turned on for the reflection to occur.
Gooch Attributes