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// This is the MR lafortune shader //
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The shader has almost all the same
attributes as the maya software
version does. So the docs should
explain it just the same. With the 
exception of specoutput, the attribute 
goes like this in MR 

:SpecOutput: 
-0 = bluePaint
-1 = grayPrimer
-2 = redClay
-3 = blackFelt
-4 = blueFelt
-5 = CaucasianMale
-6 = IndianMale

The rest of the attributes are explained
correctly in the docs.


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// feedback //
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any comments/bugs feedback or you just 
want to tell me how much you like me :)
miguel@digiteck3d.com


