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Maya / Mental Ray Shaders
Anisotropic Phong | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Anisotropic phong with blurred reflections. Brdf Scatter | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Brdf approximation of a BSSRDF. CarPaint | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Car Paint shader. DT3D Skin | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: skin shader for organic materials. Glossy | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Shader for objects that are glossy.
Aniso - Phong
Brdf Scatter
Car Paint
DT3D Skin
Glossy
Gooch | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Cell shader based on hue and value shift. Lafortune | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Lafortune specular reflectance shader. Oren Nayar | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Shader that deals with rough surfaces. Rim Shader | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Shader that has a constant rim effect. Single Scatter | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Shader that mimics subsurface scattering.
Gooch
Lafortune
Oren Nayar
Rim
Single Scatter
Velvet | MR-Maya: 7.0/8.0/8.5/2008 | Windows 32-Bit/64-Bit | Info: Shader for velvet like surfaces.
Velvet
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